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Get an inside look to how some top animators approach their scenes.
See how the professionals work by reading their charts and notes.
Experience the uniqueness that each animator brings to his/her scene with their varied rough drawing styles.

To purchase the animated scenes
below visit our products page


Check back with us often as we are continually
adding new scenes to this collection



Below are small versions of the animated movies we have for sale
Each movie will open in a new window for viewing
Click on any image below to view movie.

Big Bear

Bird Head

This scene incorporates all the principles of animation. Stretch and squash, counter weight action, volume control, and follow through with clear rough drawings.

There are 136 rough and loose drawings with animator’s charts on each key drawing in the upper left hand corner.  This scene gives you a unique opportunity to see how the animator approached the timing and spacing of the scene. As you flip or roll the scene you get to see the arcs, under drawings, scratch out charts, light to heavy line quality etc. You get the experience of how the weight and acting is clear on each of the keys and extremes.

For any student or fan of animation, this is a fun scene.

This scene is a test for an animated short film and consists of 61 drawings.Charts for the assistant animator are on each key drawing.
In this scene a bird is just about to walk off screen when a rock shoots in the scene (Screen left) and hits him on the head.
This is a wonderful example of how the animator handled the pacing of this scene. He takes us from extreme and wild animation in the first half to the subtle acting in the second half. He accomplishes all this without losing the scenes overall cartoon feel. This scene is a great example of stretch and squash. It was composed using “straight ahead” animation for the wild action and “pose to pose” for the acting.
This scene is a fun way to study some of the most basic principles of animation, as the drawings in this scene are tight and clean. They provide a clear understanding of how to illustrate some of the subtle transitions that bring your scenes to life.

     

Crow's Nest

Duck Walk Cycle

This scene consists of 84 drawings and was created for a stylized animated short. Here we have a group of wacky pirates and their obsessive captain searching for a long lost treasure.

We start with a vertical animated pan climbing up the pole to see the pirate in the crow’s nest. He hears the captain screaming from down below that he needs to find the island that holds their treasures. Looking through his telescope he does a quick take and then looks in fear down at the captain. He throws up his hands and shrugs his shoulders as to say, “What can I do?”

All of this is conveyed to us without using any dialogue.

This scene is an excellent study of pantomime. It shows us how by using even quick gesture drawings that we can obtain the subtlety needed to give us empathy for our lookout pirate.
The drawings in this scene have such a spontaneous flow it gives the breath of life that makes traditional animation so appealing.

This scene was created for a web advertiser and consists of 8 drawings.

The animator in this case was specifically asked to keep the scene restrained.

As you flip or roll this scene you can notice the slight up and down of the little duck on the extreme poses in addition to having his butt shake from side to side with a slight overlapping action. When viewing closely, you can also see that our little duck is actually pigeon toed, a cute fun twist that helps make the character appealing.

The walk can be one of the most difficult actions in animation. This scene will help give the animation student or fan the clarity to produce subtle action scenes.

     

Fergy

Flying Ace

This scene consists of 87 drawings done in classic animation rough drawing style with the animator’s charts on the keys and extremes. It was a production scene for the “Tom and Gerry” movie. Sadly it was cut from the movie but is still a really entertaining scene to look at and has all the principles necessary for animation.

Our character in this scene is nasty and self-centered and his major concern is his appetite. Here we find him running across the room on his skateboard (him being to chubby to move on his own) to try and catch the treat being thrown to him by his owner Miss. Figg. He looks content and blissful after catching the treat but suddenly smashes into a wall, bounces up in the air, lands hard on the ground and ends the scene with a dazed look.

This scene is especially priceless for all those “Tom and Gerry” fans.

This scene consists of 67 drawings and comes with thumbnails. The drawings are semi rough.

In the scene you get to learn how to create a classic take that snaps into a final pose. Our mosquito-flying ace watches his clumsy sidekick gathering supplies. He shakes his head in disbelief and immediately hears a loud crash.

This is the point in the scene when he does his classic take and pops into the final pose. You will notice how with this last pose, he hardly moves but the helmet and straps keep an overlapping action as to keep the scene alive.

This is an important scene to study, as it teaches you some important basics and fundamentals of animation

     

Golfer

The Strut

This scene consists of 169 drawings that are semi rough. Much of it was animated on 1’s (each drawing represents a frame of film). Most traditionally animated scenes are filmed on 2’s (1 drawing exposed per two frames of film). Animator’s charts and notes are written on each key drawing.

The scene opens with a close up of a golf ball on a tee. Our character enters the scene with happy anticipation new golf club in hand. Then he zeros in on the golf ball and with a little butt shake to warm up, he swings back and misses the ball. The golf club then wraps around his neck three times before it stretches and pulls him off in perspective to a golf hole. Hole in one!

This scene shows perspective, solid loose drawing, and texture in timing. It shows strong and subtle stretch and squash with overlapping and clear acting. This scene provides an inside look into how the animator worked in and out of key poses without letting the scene look stiff and mechanical.

This scene is a rough strut walk cycle consisting of 8 drawings with no facial features or details. This was done intentionally to teach you how to give your characters attitude without relying on these fine points.

These simple drawings are perfect for the beginning student. This scene offers you the most basic understanding of the animated cycle.

     

Jungle Girl

Mop Head

This scene consists of 170 drawings done in classic animation rough drawing style with the animator’s charts on the keys and extremes. It was an early test scene for theatrical feature. Comes with 3 levels and BG if you mail order.

As she walks lost and scared through the jungle, she suddenly here’s a loud scream. Almost frozen with fear and panic she backs up searching from were the scream came from not knowing that she’s about to meet her soul mate.

This scene consists of 110 drawings done in classic animation rough drawing style with the animator’s charts on the keys and extremes.

Done for an independent film, our simple minded pirate is daydreaming when he’s supposed to be swabbing the deck. From off screen he here’s the captain of the ship yell at him to get to work. He’s so out of touch he doesn’t realize that he’s moping with out the mop head or that a wave of water has just splashed over him.

Guido's Walk

Guido Mota Bella

This scene is a test scene with 58 animation drawings with a page of the animator’s thumbnails. Animator’s notes and charts and notes on keys.
In this scene our character Guido walks carrying a column of marble and places it on a table.
This is a good scene to study for weight, balance and anticipation.

This scene is a test scene with 83 animation drawings with a page of the animator’s thumbnails. Animator’s notes and charts and notes on keys.
In this scene our character Guido just laid down a column of marble on a table. He says “Motto Bella” and taps the marble with his finger, as he taps it he here’s the sound “Owe!” come from the marble, and then looks with confusion.
A fun bit of acting.

Giggle

This scene consist of 68 drawings.
Our character is talking to a group of people explaining to them not to get to close to the person who will be arriving soon, for he has bad body odor.
Drawings very from semi clean to rough.

     
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View these flipbooks of animated scenes and then get the tools necessary to draw your own animations.
Professional animators who have worked for Disney, Cartoon Network and Nickolodean show you step
by step what goes into the process of animation. Now you too can learn how to draw and create your own cartoons
.